March of Arbaal Skinflayer
Leader of the Skinflayer Clan
Medium humanoid (goblinoid), lawful evil.
Armor Class 22 ( Enchanted Fullplate, Shield, Defensive Combat Style)
Hit Points 165
STR 18 (4) DEX 14(2) CON 16(3) INT 14(2) WIS 11(0) CHA 15(2)
Saving Throws Str 8, Con 7, Int 6, Wis 4, Cha 6
Senses Dark Vision, 60ft., passive Perception 11
Languages Common, Goblin
Martial Advantage. Once per turn, Arbaal can deal an extra 18 (5d6) damage to a creature it hits with a weapon attack if that creature is within 5 feet of one of Arbaal’s allies.
Inspiring Leader (Recharges after a Long Rest) Arbaal can spend 10 minutes giving an inspiring speech to up to 6 allies. Each ally gains 13 temporary Hit Points until they take a Long Rest.
Action Surge (Recharges after a Long Rest) Arbaal may take an extra action, in addition to his normal action and possible bonus action. This can take the form of up to two melee attacks, one ranged Javelin attack, or reloading/firing the Dragonbox.
Combat Superiority Once per turn, Arbaal may use his 4 superiority dice to make any of the following maneuvers.
Riposte (Reaction) If a melee attack misses him, Arbaal may make a single melee weapon attack and add 4 (1d8) to the damage roll.
Menacing Attack (Action) On one melee weapon attack, Arball may add 4 (1d8) to the damage roll. Any hostile creature within 20 feet must make a DC 16 Wisdom saving throw or be frightened of Arbaal for 1 minute.
Commander’s Strike (Action) Arbaal may lose one melee weapon attack and one superiority die to allow an ally within 30 feet to make a single attack.
Multiattack. Arbaal makes three melee attacks. Alternatively, he can make two ranged attacks with Javelins, or one with his Dragonbox.
Longsword. Melee Weapon Attack: 11 to hit. Hit: 8 (1d8+4) slashing damage, or 9 (1d10+4) slashing damage if used with two hands.
Shield Bash. Melee Weapon Attack: 11 to hit. Hit: 6 (1d4+4) bludgeoning damage. If the target is Large or smaller, it must succeed on a DC 16 Strength saving throw or be knocked prone.
Javelin. Melee or Ranged Weapon Attack: 10 to hit, reach 5ft. or range 30/120ft. Hit: 7 (1d6+4) piercing damage.
Dragonbox, Single Shot (One round recharge) Ranged Weapon Attack. 10 to hit, range 30/90 ft. Hit: 6 (2d12) Piercing plus 3 (1d6) Thundering damage. Requires two hands and one round of filling it with gunpowder to fire again. The shot can pierce any target or light fortification within 30ft. extending in a line up to 90ft. or until it hits a second target. The second target must make a DC 15 Dexterity saving throw or take 6 (1d12) bludgeoning damage and 3 (1d6) Thundering damage.
Dragonbox, Burst Fire (Five round recharge) Ranged Weapon Attack. range 20ft. With a loud crack, a burst of flaming shots spew forth in a 10-foot-cube area within range. Each creature in the area must succeed on a DC 15 Dexterity saving throw or take an effect of a Single Shot attack, piercing up to 60ft. behind it. Requires two hands, 10 shots, and 5 rounds of filling it with gunpowder to fire again.
Leadership (Recharges after a Short or Long Rest). For 1 minute, Arbaal can utter a special command or warning whenever an ally that it can see within 30 feet of it makes an attack roll or saving throw. The creature can add a d4 to its roll provided it can hear and understand him. A creature can benefit from only one Leadership die at a time.
Second Wind Once per long rest, Arbaal may draw on a well of stored energy and recover 10 (1d10+5) Hit Points.
Parry. Arbaal adds 3 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon.
From when he was a pup, he had amazing martial know-how and command. As he fought in many battles, he gained respect amongst his fellow legionaries. One day, his warlord was dealt a mortal blow by an elf. Unable to accept this fate, Arbaal took it upon himself to swear vengeance against this lesser being.
When news of Durvan’kon’s death reached the masses, a ceremony was held amongst his captains and lieutenants. The Boneyard was colored red from the endless bouts, but finally, Arbaal rose up, claiming the title of Warlord. Through use of his title, he learned the name of this petty demihuman who won victory over the previous warlord, as well as the name of their immediate family. Striking a deal with a Bugbear, Goriath, he ordered the elf’s wife and children captured and in return, Goriath received any treasure he could find in their residence. Agreeing to these terms, the bugbear set out to get his treasure and fulfill his promise.
After tossing the severely beaten wife and kids of the elf before the warlord, Goriath reported that apparently the elf was named Gildrion Fineblade, and is the leader of the Silversprig guard. Sweating with anticipation for his next kill, Arbaal’kon rose from his iron seat and stepped on the bound and beaten wife’s foot. “Seems like we will need to begin preparations…” Goriath nodded to the tune of the protesting wife. “The elder child, bring it here.” Goriath grunted in reluctance, but the stare of Arbaal’s piercing eyes told him that was not an option. The elder child, a previously fair-skinned elven maiden was grabbed by her blood-soaked hair and tossed like a half-empty sac of flour at his feet. “Now, what is your name?” He asked in a mocking tone.
The maiden replied with a spat of blood, “Terythlia Fineblade, remember it, pig!” He clapped his hands together in mock applause. “I’m not the one who will remember it… Your father will!”
Goriath knew his cue. He held the squirming girl by the hair. The mother and brother watched in horror as a rusty knife was drawn across her ear. “Now, you will make an excellent banner for this battle!”